Many schools are concerned for their students as the game is it taking over both of their social and academic life. In fact several Australian schools have issued advice to parents about potential for bullying or abuse as many teachers have noticed changes in their student's behaviour as many are putting Fortnite as their number one priority instead of focusing on homework and school. This is especially concerning for younger generations; despite not everyone being the same at this age children are easily influenced by the media.
In my personal opinion this whole idea around addiction is up to the parent's actions on how they approach the matter. One should be mature enough to do his research and monitor what their children are exposing themselves to. In reality this is a hard task to do as this generation is growing with technology in their hands from an early age. The whole hype around the game will eventually die out and a new game will emerge as the top dog, as a parent one has to be able to assess the content their children are accessing and set boundaries for their kids. The concept of violence in games is something common but as a parent one should do his best and follow the age restrictions set on the market for video games while also being able to explain that it's just a game that should not reflect reality. Children are easily influenced by violent games as many studies have shown that aggression in games results in destructive behaviour; this is why parents should be more concerned before it is too late.
One of the many social aspects the game offers is the option to purchase dances and moves that have become popular with people even in everyday life. Football player Dele Alli showed just how big of a deal it has become by doing one of the dances as his goal celebration after he scored the opener against Man United in the FA Cup semi-final. As one can see the game has reached out to many so called influencers and got them to play the game at some point or another even if the content they produce on their YouTube channel has nothing to do with the game. As a method of exposure to youth's the game's designers Epic Games invited various celebrities and streamers to showcase their game in a competitive tournament environment in which professionals teamed up with actors and sport athletes to show them to ropes of the game.
At the end of the day gaming addiction has become a reality but it can be highly debated on control from both parents and the individual himself. In serious cases children have been reported to log into the game up to 12 hours a day; in the case of
Confronting new crazes is inevitable in such an intertwined society. One way or another being a parent, student or an adult that simply has no care for such things will eventually hear the news and formulate their own opinion on the game. Is it a waste of time? Is it a way of making new friends and socialising? Do the positives outweigh the negatives? These are all questions one has to answer when discussing any game; in the end one has to realise that they are in control of what they decide to view. People have to be able to realise when a game is taking over their own life goals and priorities as the achievements one can achieve in game do not translate into the real world.